Super Mario is back. He never really left, actually, but his latest adventure, Super Mario Odyssey, is released this Friday for the Nintendo Switch. As ever with Nintendo’s famous mascot, Super Mario Odyssey is bringing in a lot of new ideas. So here is everything you need to know before donning that classic red cap and blue overalls.
What’s the story?
As is time-honoured Mario tradition, Bowser has kidnapped Princess Peach. It’s somewhat more insidious this time around, because it turns out Bowser wants to force Princess Peach into marriage in order to steal the Mushroom Kingdom from her, presumably in some sort of Shrek 2/The Princess Bride-style throne-stealing.
To save Princess Peach, Mario is travelling to different worlds to collect Power Moons. He’s being joined by Cappy, a creature from the Land of Hats who acts as Mario’s signature cap, except with big red eyes.
What platform is it on?
Super Mario Odyssey is coming to the Nintendo Switch, and is exclusive to the console.
What is the release date?
Mark October 27, 2017 in your diary, that’s when you’ll be able to get your hands on Super Mario Odyssey.
How is the game play different?
Mario himself is mostly the same – what’s new is how he can use Cappy to get around a level and solve puzzles. Turns out, Cappy can ‘capture’ enemies, allowing Mario to take control of them and use their abilities to get around. Want to fly over a gap? Capture a flying enemy. Want to go on a dinosaur rampage? Capture a t-rex.
Another example shown off previously is the ability to fix people’s problems in a human-inhabited area called New Donk City. One person is woefully inept at driving a remote controlled car, so you can capture the person, drive the car, and run off with a new Power Moon stuffed in your pocket. Cappy can also activate switches or act as a platform on top of this pseudo-possession puzzle solving, coming back to much more traditional Mario platforming. We got a chance to see some of this at E3 earlier this year.
“Throw the hat at a lamp in New Donk City and you can whizz through the power-lines as a glowing ball of light, attach yourself to the top of a bollard and you can flick Cappy and Mario to greater heights and across buildings, hit a rocket with the hat and you can blast off to another area. This works as bespoke challenges, using the hat to activate particular objects you need to progress or inhabit certain characters with skills you need.”
Another major new change is that lives are a thing of the past. As are “game over” screens: no matter how many times Mario falls off platforms or runs into enemies, you’ll never get a game over. Instead, you lose 10 coins, and get restarted back somewhere nearby.
Each world is also no longer separated into levels. Rather than each Power Moon being indicative of completing a level – as in Super Mario 64 or Super Mario Galaxy – you’ll get a congratulations and continue moving forward. Mario won’t be thrown back to a hub world, the focus is on being able to keep moving through a world whenever you want, to transition between worlds at will rather than on getting a collectible. Again, from our E3 preview:
“Moons could be hidden anywhere, while even in this snippet there was frippery and distraction at every corner. A skipping rope challenge in a park in New Donk City had me bouncing at a breakneck pace until I couldn’t keep up (61 hops, in case you were wondering), while there was the chance to (slightly creepily) possess a guy driving a remote control car around and take over. In Sand Kingdom, I could possess a stomping statue that looked like an Easter Island head on holiday, dropping his shades to uncover previously unseen coins and platforms.”
While most of the game is in 3D, there’s also 2D sections to complete – Mario can slap himself onto some specific walls to run along it, offering a new way to get around levels and calling back to the original Super Mario Bros. If you’ve played The Legend of Zelda: A Link Between Worlds, it functions similarly.
An overview trailer was uploaded ahead of the game’s release later this month, which you can watch above! For a full list of everything shown in it, we’ve gone through it all.
What are the worlds?
Mario’s going far beyond the Mushroom Kingdom now – one of the new locations is New Donk City, a parody of New York City. There’s lots of businessmen, yellow taxis, and skyscrapers across this location, it’s a densely packed place. It also turns out that Daisy is the mayor of New Donk City, who you might remember from appearing in some of the Mario Kart games, and originally coming from Donkey Kong.
Each of these worlds are part of a new kingdom – New Donk City is a part of the Metro Kingdom, while Cappy is from the Cap Kingdom. Apparently, the Mushroom Kingdom wasn’t the only one. The places you’ll visit in the new Kingdoms are: Bonneton (where Cappy and his sister, Tiara, live), Fossil Falls, Lake Lamode, Mount Volbono, Tostarena, Bubblaine, Shiveria, and the Steam Gardens. Presumably we’ll get a level or two in the Mushroom Kingdom.
New Donk City is the one most of the pre-release footage and trailers have focused on. One trailer, Jump Up, Super Star!, is even a (mostly) live action musical number going around New York- uh, New Donk City.
How will amiibo affect Super Mario Odyssey?
This is unclear – there are three special amiibo coming with the game, though. One of Mario in a white wedding suit, one of Bowser is a white wedding suit, and one of Peach in a wedding dress. They will all interact with Super Mario Odyssey in some way, but exactly how is unclear. Some previously released amiibo will also interact with the game, but there’s been no announcements on which ones. Some amiibo will give Mario new outfits, while others will give “gameplay assistance” when used.
Are there any bundles available?
There sure are! In case Super Mario Odyssey is going to be the way you’ll dip your toe into the waters of the Nintendo Switch, there’s a new bundle that includes both the console and the game. It’s only available through the official Nintendo store right now, and runs you £329.99.
This story was originally published in telegraph entry posted by Hannah Dwan